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How to make Particle
Effect Derives for IMVU
In this tutorial I'm
going to show you how to change a particle
As an example I'm going
to use my falling stars particle setting
http://www.imvu.com/shop/product.php?products_id=9677068
I have this configured so
the particle texture falls from the sky, its set to fall a bit slower
than gravity, 10 new stars pop out every second, and it covers an area
about the size of an average room. I wont be covering the settings in
this tutorial just how to change the particle texture so you can make
anything fall from the sky
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Particles
are made from .png files and to add your own to a mesh is VERY simple.
Your particle must be the exact same name as the one used in
the original mesh. And in the example I use Product
9677068 the name of the particle is particle4u, its a .png file so
the full name is particle4u.png
Open the mesh you want to edit in
the client, look up the top for the assets folder seen in the picture
on the left, click on this to open it, drag your particle into this
folder and hit apply.
Particle added.! |

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Making Particle
Textures
Particles are .png
files and I recommend making them 128x128 in size, with the actual
particle bit being about 64x64. Particles don't work the same way as
other textures on imvu. To make them more see thru YOU DON'T AN OPACITY
TEXTURE.
Save your particles with
no background
The way they are made
more see thru is by changing the opacity on the .png file
If your going to make a
star with say a blue glow around it make the blue glow part at a lower
opacity than the star, play with the settings here, many of my glow
effects are set around the 10% opacity mark, for the falling stars I
would make it around the 60-70% area. |
| Some free
samples of particle textures
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